1/8 metre voxels
Eight times finer than a one-metre block. Terrain, trees, and structures carry real detail without losing the building feel.
A mechanically realistic co-op voxel world at one-eighth metre resolution. Chop, burn, flood, build. Everything reacts.
Also available for: Windows macOS Linux
The first public release is not out yet. Check back soon.
Eight times finer than a one-metre block. Terrain, trees, and structures carry real detail without losing the building feel.
Trees topple when you cut through the trunk. Fire spreads along fuel and is put out by water. Water finds its own level.
Host a world from the menu and friends join over the local network. An authoritative server keeps everyone in sync.
Built from scratch in C++20 on SDL3. Greedy meshing, a worker pool, and GPU-driven culling keep 60 FPS on mid-range hardware.
Needs a GPU with Direct3D 12 or Vulkan support. No extra runtimes to install. Every download has a published SHA-256 checksum on the release page if you want to verify it.
.dmg, open it, and drag Voxenite into Applications.Universal binary for Apple silicon and Intel. Needs macOS 12 or newer.
.AppImage and make it executable: chmod +x voxenite-*.AppImageNeeds a Vulkan-capable GPU and driver. x86-64 only for now.
Updates never touch your worlds. Uninstalling leaves the saves folder in place too.
What the download button above gives you. Only major, tested releases land here. The game checks this channel on launch and offers the update when one is ready.
Every tagged build, including experiments. Expect bugs and save-format changes. To follow it, create a file named channel.txt in the game's install folder containing the word dev.